MCQ
1 b
2 c
3 d
4 d
5 a
T/F
1 T
2 F
3 F
4 T
5 F
6 T
7 T
8 T
FIB
1 symbol
2 library
3 instance
4 frame
5
frames layers
6 tween
7 Shape
Matching
1 a
2 c
3 b
4 e
5 d
Answer in
one word
1 Library
2 Graphic
Symbol
3 Movie clip
symbol
4 All
contents of animations are organized into the timeline in flash.
5 Keyframes
are those frames, where major changes in animation take place.
6 Animation
is a method in which figures are manipulated to appear as moving images
7 Ctrl +
Enter
Answer the following
1. Symbol: A
symbol is a reusable object used/created in Flash.
Instances: An instance is a copy of the
original symbol which we drag from the library to the stage.
2. The Timeline determines the timing
of the movie, controlling how fast or slow frames are displayed over time. It
is also where you create layers, which help you organize the various elements
on the Stage. Note the Playhead. The red rectangle will move across the
Timeline to show you the current frame on the Stage
3. Frame by frame animation: This type of animation is the
traditional style of animation, where we need to draw every frame of animation.
Tweened Animation:
In tweened animation, you only create the starting and the ending frames and let
flash create rest of the in-between frames.
4. Motion
Tweening: In motion tweening , you define properties such as position, size,
and rotation of a shape at one point in time.
Shape
tweening: In shape tweening , you can create an effect similar to morphing,
making one shape Appear to change into another shape over time.