Tuesday, December 29, 2020

Class-6 Chapter-10 Solved Exercise

 

MCQ

1  b

2  c

3  d

4  d

5  a

 

T/F

1  T

2  F

3  F

4  T

5  F

6  T

7  T

8  T

 

FIB

1 symbol

2  library

3  instance

4 frame

5 frames   layers

6  tween

7 Shape

 

Matching

1 a

2 c

3 b

4 e

5 d

 

Answer in one word

1 Library

2 Graphic Symbol

3 Movie clip symbol

4 All contents of animations are organized into the timeline in flash.

5 Keyframes are those frames, where major changes in animation take place.

6 Animation is a method in which figures are manipulated to appear as moving images

7 Ctrl + Enter


Answer the following

1. Symbol: A symbol is a reusable object used/created in Flash.

     Instances: An instance is a copy of the original symbol which we drag from the library to the stage.

2. The Timeline determines the timing of the movie, controlling how fast or slow frames are displayed over time. It is also where you create layers, which help you organize the various elements on the Stage. Note the Playhead. The red rectangle will move across the Timeline to show you the current frame on the Stage

3. Frame by frame animation: This type of animation is the traditional style of animation, where we need to draw every frame of animation.

Tweened Animation: In tweened animation, you only create the starting and the ending frames and let flash create rest of the in-between frames.

4. Motion Tweening: In motion tweening , you define properties such as position, size, and rotation of a shape at one point in time.

Shape tweening: In shape tweening , you can create an effect similar to morphing, making one shape Appear to change into another shape over time.

 

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